
BGMI Gauntlet Season 2
Redefining Competitive Esports Broadcasting
The Esports Club (TEC)
Solution
Virtual Production
Unreal Engine Development
Broadcast Graphics
AR Graphics
Broadcast Integration
For BGMI Gauntlet Season 2, The Esports Club wanted to move beyond a conventional esports studio by creating a broadcast experience that evolved throughout the tournament. The production required multiple virtual environments capable of supporting different broadcast segments while maintaining a cohesive visual identity inspired by competitive gaming.
FURY designed and delivered a collection of interconnected esports broadcast environments that combined real-time graphics, dynamic lighting, and flexible presentation spaces. Each environment served a different purpose within the broadcast, allowing seamless transitions between match introductions, analysis segments, interviews, and championship moments while keeping the viewing experience visually engaging.
The result was a modern esports production that combined the flexibility of virtual production with the excitement of live competition, creating a broadcast environment that felt dynamic, immersive, and uniquely tailored to the tournament.

The Challenge
TEC wanted more than a visually impressive studio—they wanted a broadcast environment capable of supporting the pace and intensity of modern competitive gaming.
The production required:
Real-time player statistics
Flexible presentation spaces
Dynamic virtual environments
Reliable live production workflows
Broadcast-quality visuals throughout the tournament
The challenge was balancing cinematic presentation with the technical reliability required for long-duration live broadcasts.
Our Solution
FURY designed a futuristic virtual studio inspired by the energy of BGMI esports.
Rather than treating graphics as separate broadcast elements, we integrated them directly into the environment using real-time augmented reality workflows.
Player statistics, tournament information, rankings, and broadcast graphics became part of the virtual world itself, allowing presenters to interact naturally with live data while maintaining audience focus.
The virtual environment was designed to support multiple production formats, including match introductions, analysis desks, interviews, and championship presentations.
Design & Technology
The project combined industry-leading technologies into a unified production workflow.
The technology stack included:
Unreal Engine 5
Brainstorm InfinitySet
Real-time Camera Tracking
Live AR Graphics
Broadcast Graphics Integration
Dynamic Data Visualisation
Photorealistic lighting, cinematic materials, and carefully planned composition created a premium studio atmosphere while maintaining high frame rates throughout production.
InfinitySet provided seamless integration between Unreal Engine, live cameras, and broadcast graphics, allowing directors to move freely between virtual shots without interrupting production.
Execution
Every component of the studio was designed around storytelling.
Large presentation screens, dynamic lighting, floating graphics, and integrated AR elements allowed commentators to present information naturally while keeping viewers immersed in the broadcast.
During live matches, real-time graphics updated automatically with tournament data, transforming statistics into visual storytelling tools rather than simple overlays.
This approach created a cleaner broadcast while reducing visual clutter and increasing audience engagement.
Results
BGMI Gauntlet Season 2 established a new benchmark for esports broadcasting by combining immersive virtual production with intelligent real-time graphics.
The production demonstrated how AR, Unreal Engine, and virtual production can work together to create broadcasts that feel dynamic, cinematic, and interactive without compromising operational efficiency.
For viewers, the experience felt more immersive.
For the production team, the workflow became faster, more flexible, and easier to manage throughout the tournament.
